#ifndef _AUDIO_H_ #define _AUDIO_H_ #include #include #define AUDIO_SAMPLE_FORMAT paFloat32 typedef float audio_sample_t; int audio_init_soundsystem(void); int audio_terminate_soundsystem(void); typedef struct audio_t { PaStream *stream_in, *stream_out; OpusEncoder *opus_enc; OpusDecoder *opus_dec; audio_sample_t *buffer; int buffer_size; } audio_t; int audio_init_default(audio_t *aud, int channels, int sample_rate, int frame_size); int audio_destroy(audio_t *aud); int audio_stream_input_toggle(audio_t *aud); int audio_stream_output_toggle(audio_t *aud); int audio_read(audio_t *aud, unsigned char *output, int output_len); int audio_write(audio_t *aud, const unsigned char *input, int input_len); #endif /* _AUDIO_H_ */