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tetatet/src/audio.h

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#ifndef _AUDIO_H_
#define _AUDIO_H_
#include <opus/opus.h>
#include <portaudio.h>
#define AUDIO_SAMPLE_FORMAT paFloat32
typedef float audio_sample_t;
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typedef struct audio_t {
PaStream *stream;
OpusEncoder *opus_enc;
OpusDecoder *opus_dec;
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audio_sample_t *buffer;
int buffer_size;
} audio_t;
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int audio_init(audio_t *aud, int channels, int sample_rate, int frame_size);
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int audio_destroy(audio_t *aud);
int audio_read(audio_t *aud, unsigned char *output, int output_len);
int audio_write(audio_t *aud, const unsigned char *input, int input_len);
#endif /* _AUDIO_H_ */